![]() ![]() ![]() "Even the familiar parts of the city are starting to feel dodgy.Might be time to head back to Potterstead." "Don't bother looking for work at the docks."If you go creepin' around, watch out for the bloodflies.".So unless you need a second-hand pickaxe, I can't help you." ![]() "He wants the rent on time? Maybe I just won't pay at all."I don't think it's supposed to fester like that."I miss the time I could go to sleep without wondering whether I'd wake up."."I told her to keep the children inside, I told her."."How did it pass me by? All the others, down with the sickness."."Nasty rat get away." (when crushing a lone rat).If the protagonist gets out of reach they will throw objects at them. They will also punch and kick a fair bit, dealing no damage but knocking the protagonist back. In combat, they will attack with their weapon, though that deals noticeably less damage than swords. If ignored, or if they notice others being attacked, they will become hostile towards the protagonist. Armed with large wrenches, pipes or pickaxes, workers tend to have a more aggressive personality than civilians, and will often tell the protagonist to move on. Workers are civilians who have managed to obtain a job involving physical labor. After a short while, civilians will stop cowering and return to work, though they will be on edge and refuse to talk to the protagonist. They will also flee when they realise the Grand Guard considers the protagonist an enemy, or when the protagonist knocks into them multiple times. Those that own shops will tend to notice when they are being robbed, and will often walk ostensibly calmly out of the protagonist's reach before fleeing to safety. When the protagonist is in places they are not supposed to be, civilians will instead tell them to hurry along as they cannot help, and will flee to safety after a short time, alerting nearby guards. Many can be encountered in groups, often playing dice or talking to others about unfortunate happenings, which can sometimes provide clues to the protagonist. When prompted, many will comment on how Corvo's mask or Emily's scarf blocks their face, or other such nebulous happenings such as the bloodfly infestation in Serkonos. Some are aristocrats, while others are those who work in shops, or provide musical entertainment to passersby. They will be hostile upon seeing Corvo or Emily.Ĭivilians are the usual inhabitants of the Isles. The protagonist can encounter two female burglars attempting to rob the black market shop in the Lower Aventa District. However, if the protagonist steals from them, or walks right by, they will express their disgust and refuse to assist.īurglars are those civilians that have turned to a life of petty crime, below the scale of gangs such as the Howlers. For a small fee, many of them can be persuaded to reveal some information to Corvo or Emily Kaldwin that can be of great assistance in their current mission. One of these engineers still works at Dunwall Tower after the Lord Regent's changes, giving Corvo an alternate entrance to the Tower.īeggars are the very lowest kinds of civilians, having no home and little in terms of possessions. Corvo Attano finds two of them working there during the mission Returning Home, discussing Anton Sokolov's latest changes to the waterlock system. Engineers running the machines controlling the waterlock at Dunwall Tower.Įngineers are civilians who specialize in the maintenance of technical systems, such as the waterlock at Dunwall Tower. ![]()
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